Perception: Energy Weapons, Lockpick, Explosives - (Also determines compass range).Įndurance: Unarmed, Survival - (Also determines hit points, radiation/poison resistances, and number of implants obtainable).Ĭharisma: Speech, Barter - (Also determines Companion nerve). Strength: Melee Weapons - (Also determines weapon efficiency, inventory carry weight, and melee combat damage). attribute governs one or more skills (excluding Luck): Individual attributes cannot score lower than 1 or higher than 10, regardless of equipment, chems, or ailments.Įach S.P.E.C.I.A.L. attributes default at 5 points per attribute, with an additional 5 points for distribution for a total of 40 points. system should be familiar to players of the Fallout series. Main article: Fallout: New Vegas primary statistics
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